Intend C

Embeddable Scripting Language

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Category: General

General articles

New Intend C version 1.0.0 RC1 published for Developers

14 May, 2009 (23:40) | General | By: Spyder

Hi fellows!

I am happy to announce that all of you who have been waiting for the new release of Intend C have now the opportunity of taking a look at it as a Release Candidate - see Downloads page…

There are some new features that are not completely implemented, but it should be fully functional.

I will soon publish the documentation in HTML, but you can simply generate it within the doc folder.

The project is an autotools project and it has the project definitions for KDevelop environment.

Hope you like this new pre-release and please comment and make your suggestions for it. The developers are welcome to send their patches for any features they have managed to incorporate or any additional modules.

In the meantime I will continue to test it and finalize the latest stuff for the final release.

Enjoy it…

Chears

New project maintainer

2 October, 2008 (09:22) | General, News | By: Spyder

The former Arena Interpreter project of Pascal Schmidt was passed yesterday to the new maintainer Pedro Reis Colaço (aka Spyder).

I welcome the users to the new era of the project, Intend C is the new name. We decided to change the name not because the former was bad, but to introduce a major change to it. (And of course because arena.org was already taken! :) )

Me and some other contributors are already making some major evolutions in the interpreter. Here is a list of some of them:

  • Making it more embeddable in other applications through the division of the interpreter into a shared library and a command line tool;
  • Introducing a safe mode to sandbox the interpreter access to system and file functions, allowing to prevent misuse of the language capabilities by viruses;
  • New modular design to facilitate the creation of new modules like GD, DBUS, GTK, QT, etc… All modules will be shared libraries and will be linked as needed.

These are only some of the major changes the project is receiving right now, so keep tuned and test the first release when published - we don’t know when, but we are working on it…

Thanks for stoping by folks!